

Behaviour Interactive
Economic Game Designer & Data Analyst
For the Publishing Teams and Studio Online
Duration: May 2014 - September 2015
Tasks
- Game design documents to improve the ARM
- Development of several Excel simulations (player progression, buying simulation)
- In-game balancing (earning / spendings, waiting times, difficulty level ...)
- Fix the price of items in the store
- Segment buyer's profiles and offer them different types of discounts
- Analyze data of a game to understand its weaknesses and find a viable solution
- KPIs and Gameplay events reports
- LTV calculation (Lifetime Value)
- Creation of A/B Tests, In-app Messages and Push Notifications
Tools Used
- Excel (High level of expertise)
- Swrve (High level of expertise)
- AppFigures (High level of expertise)
- Tableau
- AppsFlyer
- Supersonic
- Vungle
- Chartboost
Games
- HOME: Boov Pop!
Match-3 game based on the Dreamworks licence released on iOS, Android, Amazon and Playphone
- Pro Feel Golf
Golf game on iOS and Android
- Bandit Stash
Fantasy gambling game (Golf Theme) available on the web
- Upcoming Project
In development with the Santiago Teams


Push the Summer Sales (In-app Message)

