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Behaviour Interactive

Economic Game Designer & Data Analyst

For the Publishing Teams and Studio Online

 

Duration: May 2014 - September 2015

Tasks

- Game design documents to improve the ARM

- Development of several Excel simulations (player progression, buying simulation)

- In-game balancing (earning / spendings, waiting times, difficulty level ...)

- Fix the price of items in the store

- Segment buyer's profiles and offer them different types of discounts

- Analyze data of a game to understand its weaknesses and find a viable solution

- KPIs and Gameplay events reports

- LTV calculation (Lifetime Value)

- Creation of A/B Tests, In-app Messages and Push Notifications

Tools Used

 - Excel   (High level of expertise)

 - Swrve   (High level of expertise)

 - AppFigures   (High level of expertise)

- Tableau

 - AppsFlyer

 - Supersonic

 - Vungle

 - Chartboost

Games

HOME: Boov Pop!

   Match-3 game based on the Dreamworks licence released on iOS, Android, Amazon and Playphone

 

- Pro Feel Golf

   Golf game on iOS and Android

 

- Bandit Stash

   Fantasy gambling game (Golf Theme) available on the web

 

- Upcoming Project

   In development with the Santiago Teams

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