

The Ballet of Bullets
It's time to fight your friend in the arena!
Use your abilities (a Dash and grenade throwing)
to get the upper hand !
Playable on

Information
The game has been developed in 48 hours during Global Game Jam 2017 at Montreal.

Role & Tasks
Game Designer
- Definition of the game mechanics
Artist
- Find free 3D assets on the different asset stores and mix them to create the level
- Creation of all the 2D assets
Game Mechanics
- Each player controls a flying droid with specific abilities
- The players can cook and throw grenades
- The longer a grenade is cooked, the faster it will be throw... But be careful it will explode after a couple of seconds!
- The grenades explode by creating a circular wave of bullets
- The players can dash to move and reach the covers more quickly

Developed by Thomas De Rego, Matthieu Morizet and Alexandre Douce on Unity3D in 48 hours during the Global Game Jam 2017 at Montreal

Developed by Thomas De Rego, Matthieu Morizet and Alexandre Douce on Unity3D in 48 hours during the Global Game Jam 2017 at Montreal

Developed by Thomas De Rego, Matthieu Morizet and Alexandre Douce on Unity3D in 48 hours during the Global Game Jam 2017 at Montreal

Developed by Thomas De Rego, Matthieu Morizet and Alexandre Douce on Unity3D in 48 hours during the Global Game Jam 2017 at Montreal